Technology Department Update 2025-26 (2).pdf (11,521 KB)
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46 pages
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Board of Education — 2026-05-07
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Agenda item: Technology Update
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Technology Update
Extracted text
Technology
Department
Update:
2025-26
Dr. Ellen Moskowitz
Technology
Department
Update:
2025-26
Dr. Ellen Moskowitz
Our Current State
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What we all believe. . .
The Nature of
Learning
●
Learning is
active
●
Learning
happens by
doing
●
We value hands
on experiences
Social &
Collaboration
●
Collaboration
●
Social
Interactions
●
Social skills
through play &
problem
solving
Subject Mastery
●
Read by
reading books
●
Write by writing
●
Math by doing
& building
District
Technology
Department Vision
CROTON ‘© HARMON
on Our vision is to prepare all Croton-Harmon
students to be adaptable, ethical contributors
who confidently utilize technology to assistin
C J _ Vi . thinking critically, solving authentic problems,
Yolorn-{ tavynon Vtsoorn and actively shape their world. In Croton-
All members of the Croton-Harmon learning community will demonstrate Harmon, we believe that learning is rooted in
an enduring curiosity, engage in the pursuit of inspiration, and develop the humanconnections and interactions that are
habits of mind to promote personal growth and the well-being of society. grounded in human relationships and
engagement. Technology should never bea
substitute for meaningful instruction but
Detrict Goals should enable and/or enhance authentic
. . . experiences that could not be created
Pursuit of Passion and Exploration: Empower ourselves and each other to .
; s ' otherwise. Technology should be used to
pursue purposeful, courageous exploration of our interests and passions to
F : . . actively and intentionally deepen learning to
enhance learning, personal fulfillment, and community connections.
: ; ; ; _. expand whatis possible in our classrooms.
Relmagins Schooling: Reimagins the school eXpelisnes: by identifying and Technology is a powerful tool for removing
dismantling existing institutional and structural barriers in order to promote : : : a
et . . barriers, enhancing learning, providing
curiosity, growth, and innovation. - - - :
scaffolds, increasing student choice and voice,
Culture of Well-Being: To create a culture that fosters the emotional, opening multiple pathways for demonstrating
intellectual, and social well-being of every member of our school district's , :
= - understanding, and ensuring that every
lsarrinig Sonirnunity. studentcan thrive.
What technology
tools students are
using and how
much?
wna
== What technology
| tools students are
using and how __|
much? h Pas is
bain ;
Tech Website Updates
Tech Website Updates
DATA PRIVACY & SECURITY
INSTRUCTIONAL TECHNOLOGY PLAN 2022-25
soni il letal lta Vinil Q www.chufsd.org/technology
TECHNOLOGY & SOFTWARE FOR STUDENTS x)
POLICY 5695
STUDENTS AND PERSONAL ELECTRONIC DEVICES
PARENTS
Frequently Used Apps & Software
1-12 | 12 5-8 | 5-12 9-12 || Al & ADAPTIVE LEARNING || ACCESS & LEARNING MANAGEMENT CODING & COMP. THINKING
CREATIVITY & DESIGN K-4 K-5 | K-8& K-12 LITERACY | MATH & SCIENCE PRODUCTIVITY & DOCS
Frequently Used Apps
(Data from April)
Grades K-2
• XtraMath
• Fast ForWord
• Flocabulary
• BrainPop Jr.
• PebbleGo
• Learning A-Z
• Attainment Co.
Grades 3-4
• Fast ForWord
• Google Forms
• ReadWorks
• Canva
• BrainPop
• Mystery Writing
Grades 5-6
• MET Museum
• ABCya
• Library of Congress
• Chess
• Lincoln Library
• TinkerCad
Grades 7-8
• Fast ForWord
• NotebookLM
• Google Scholar
• Xello
• DeltaMath
• Canva
(In order of usage)
Screen Use (K-8)
https://www.lightspeedsystems.com/lightspeed-leadership-dashboard/
Vetting of Tools
G
Vetting of Tools
oe FE
e e e e o
NYS Education Law § 2-d: A Guide for Public School Districts
Understanding the Gist of Compliance
OVERARCHING GOAL A PROCESS FLOW FOR
To protect the Personally Identifiable Information (PII) of Students, SOFTWARE/VENDORS
Classroom Teachers, and Principals from unauthorized release.
By VAAL yd 2. CONTRACTING
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Sarge and train a Publish on website Adoptandimplement Require Data Privacy Provide privacyand _Notify affected parties x
ledicated DPO to and include in all the framework asthe = and Security Plans. _ security training to all within 60 days.
oversee data privacy _relevant contracts. standard for data Sign Data Protection staff handling Pll. ror to NYSED 4. COMPLAINT 3. MONITORING
and security. aS of security. Agreements (DPAs). Chief Privacy Officer. & REPORTING ongoing review
r) CONSEQUENCES OF
WHAT IS PROTECTED? (PII) NON-COMPLIANCE
= Student Records Boe i
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a= 4a Discipline (up to $10,000/violation)
ee Health Contract Termination
Student Records _ Discipline Health APPR Data APPR Data :
(Grades, Attendance) (Teachers/Principals) (Teachers/Principals) Reputational Damage
Software Evaluation
Process
SOFTWARE EVALUATION PROCESS: CHUFSD STAFF & ADMIN
rool «=O WSC iniTIAL «WA =: pLaTForM ' 4: ASSESS BUDGET IR ©: data privacy IAQ 7: EXECUTION
IDENTIFICATION aw MEETING i@ SCAN & REVIEWS REPETITIO >HECK ( agreement m@ & DEPLOYMENT
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administrator the need, for ratings and overlapping verified for the received and deployed for use.
instructional insights. features and software. approved.
intentions, and duplication.
_ curricufar
| integrations. |
ANNUAL EVALUATION PROCESS
ALIGNMENT &
NEEDS ASSESSMENT
v
GATHER NEEDS
& SET GOALS
DEPLOY &
SUPPORT
: = ANALYZE & DECIDE
. |oll "student progress
* Decide: Renew, replace,
or enhance
(°) YEARLY CYCLE 9%, COLLABORATIVETEAM "=, STUDENT SUCCESS
What does the
research say?
&
What does the y
research say? / OY
International guidelines and recommendations on digital media and
screen time usage for children and adolescents.
Tiffany Munzer, Joanna Parga-Belinkie, Libby Matile Milkovich, Suzy Tomopoulos,
Taiwo Ajumobi, Corinn Cross, Roslyn Gerwin, Sheri Madigan, R. Psych, Council on
Communications and Media; Digital Ecosystems, Children, and Adolescents:
Policy Statement. Pediatrics February 2026; 157 (2): e2025075320.
10.1542/peds.2025-075320
American Academy of Pediatrics (AAP)
Categorized by engagement and purpose.
5 PASSIVE VIEWING R2 INTERACTIVE LEARNING
Consuming media without active Active engagement, problem-solving,
participation or cognitive effort. and gaming to foster skills.
Examples: Watching TV, movies, Examples: Educational games,
mindlessly scrolling social media. strategy, hand-eye coordination.
[ay COMMUNICATION & dd CONTENT CREATION
CONNECTION . .
ee diva ta cindlec rerneionil The most active use: creative
g lorogy : expression and production.
others and interact socially.
Examples: Video chatting, emailing, Examples: Digital art, coding, video
active social media interaction. production, music.
American Academy of Pediatrics (AAP)
John Hattie
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Barometers of Influence
d = 0.0 - 0.15
What students
Could achieve
without
schooling
d = 0.15 - 0.4
Typical effects of
teachers on
students that can be
accomplished in a
year of teaching
d > 0.4
Zone of
desired
effects
Below d = 0.0
Decrease
achievement
Teacher Action
Effect Size
Computer-Assisted Instruction (CAI)
.47
Feedback via Tech: One of Hattie's highest-ranked influences is feedback. Tech tools that provide
instant, corrective feedback shift the student from passive receiver to active problem-solver.
.7–>.75
Interactive Video Methods: When they require the student to engage and respond rather than just
watch.
.52
Creativity Programs
.62
Problem-Solving Teaching: When tech is used to pose complex, creative problems.
.67
Peer Tutoring & Collaboration: Technology that allows students to co-create (like shared docs or
collaborative whiteboards) increases the "social" nature of learning, which Hattie argues is vital for
deeper processing
.51
Passive Web Browsing
<.18
Standards & Skills
For New York State students to lead productive and successful lives
upon graduation, they must understand and know how to use digital technologies.
Technology knowledge and skills are vital for full participation in
21st Century life, work, and citizenship. - NYSED
https://www.nysed.gov/sites/default/files/programs/standards-instruction/computer-science-digital-fluency-standards-k-12.pdf
K-12 Areas of Focus
Impacts of Computing: The study of how computing
technologies influence culture, ethics, and equity, and the
responsibility of individuals to design and use these tools in
ways that are accessible and socially responsible.
Computational Thinking: A problem-solving process that
involves breaking down complex challenges, identifying
essential patterns, and creating logical models or data-driven
solutions that can be executed by a computer.
Algorithms and Programming: The practice of designing
step-by-step logic (algorithms) and translating that logic into
a formal language (programming) to create functional,
reliable, and well-documented software.
Networks and Systems Design: The understanding of how
physical hardware, software instructions, and communication
protocols (networks) integrate to allow devices to collect,
process, and share data globally.
Cybersecurity: The collective physical, digital, and behavioral
strategies used to protect the confidentiality and integrity of
data by identifying risks, implementing safeguards, and
responding to security breaches.
NYS Standards
NYS Standards
NYS standards define the
overarching concepts.
This "Progression of Digital
Skills" outlines the specific
skills necessary for students
to demonstrate mastery of
the standards.
Standards→ Skills
Skills→Standards
Crosswalk
CET/PVC Skills Progression
serves as the instructional
roadmap for meeting the NYS
Standards for Computer Science
and Digital Fluency.
The state standards define the
concepts, the skills progression
provides the skills necessary to
demonstrate mastery.
Ensuring that by Grade 5, students
move from basic exposure to
independent application in all five
NYS pillars.
III.B.1: Learners participate in social and intellectual networks by using a variety of
communication tools and digital resources.
I.B.3: Learners generate products that illustrate learning by using digital platforms to
communicate their findings to an audience.
IV.A.2: Learners identify and evaluate resources based on their digital format and the
accuracy/validity of the information provided.
IV.C.1: Learners use digital tools to organize and share their curated collections with
others.
IV.B.1: Learners select and use appropriate technology to systematically organize
resources for personal use and for the benefit of others.
VI.A.1-3: Learners follow ethical and legal guidelines by responsibly applying
technology and evaluating information for accuracy and social context.
VI.B.1-3: Learners use valid information to make ethical decisions, specifically
acknowledging authorship and respecting intellectual property.
VI.C.1-2: Learners share information with a global community in accordance with
reuse and remix policies (Creative Commons, etc.).
VI.D.1-3: Learners personalize their use of technology and reflect on their digital
footprint and the ethical generation of knowledge.
National School
Library Standards
https://www.ala.org/aasl
Where we are now?
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Is the Issue:
Screen Use
Is the Issue:
Screen Time
O
●Active, Intentional Learning
●Critical & Discerning Users
●Innovation & Creativity
●Ethical & Responsible
Participation
●Purposeful Integration
●Equitable Access & Opportunity
●Balanced & Healthy Habits
Not All Screen Time is the Same
7th Grade World
Language
7th Grade World
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• Established a Technology Committee
• Technology Vision
• Goals for Technology
• Improved Infrastructure
• Improved A/V in common spaces for whole school assemblies &
performances
• Added 3D printers, a Poster Printer & a Laser Cutter (Thank
you, CHEF!)
• Drafted a K-5 Skills Progression
• Enhanced Cybersecurity & Data Privacy Practices
• Eliminated software tools based on impact and usage
What we have done (this year)
• Engaged in conversations around Active vs. Passive
Technology use
• Drafted AI Policy & Guidelines
• Reduced the number of devices deployed district wide
• Shifted student devices K-5 to stay in school
• Professional development on enhanced instructional
practices as well as intentional use of technology
• Drafted an AI Policy with input from students, teachers,
admin, Tech Committee and BOE
• Drafted AI Guidelines for teachers
What we have done (cont.)
Professional
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Professional Learning
The Professional Learning
program is organized around the
district’s "Vision Map," focusing
on four goals:
●
Innovative Professional
Culture
●
Genuine Interdisciplinary
Learning
●
Faculty-to-Faculty
Collaboration
●
Assessment & Feedback
Professional
Development 25-26
CET
Literacy Planning & Coaching: Teachers
have engaged in PD focused on the
"Science of Reading" and literacy
framework updates, supported by the
dedicated Literacy Coach.
Social-Emotional Learning (SEL):
Development sessions on implementing the
new Social-Emotional Curriculum,
coordinated by the SEL Curriculum
Coordinator.
Interdisciplinary Arts (ITAD): Professional
learning focused on the "ITAD"
(Interdisciplinary Technology, Art, and
Design) approach, including rhythm and
beat integration in general classroom
settings.
Multisensory Instruction: Training for K-4
teachers on multisensory techniques for
foundational reading and math.
Literacy & Vocabulary: "Beyond the Word
Wall," which provided strategies for effective
vocabulary instruction that leads to stronger
language skills across subjects.
Personalized Learning: "IXL: Maximize the
Impact," a session focused on using student
data and the "Jam" feature to customize
online learning experiences.
Creative Design: "Canva 101," introducing
teachers to designing engaging visuals,
assignments, and presentations for the
classroom.
PVC
Master Schedule & Collaboration: PD
sessions focused on maximizing the new
master schedule to allow for increased
co-planning and faculty-to-faculty
collaboration.
Co-Teaching Models: Training on the six
core co-teaching models to support inclusive
classrooms and differentiated instruction.
Interdisciplinary Project Design:
Workshops on developing "Pioneer"
projects—units that bridge multiple subjects
(e.g., combining ELA and Social Studies or
Science).
Formative Assessment: PD on
"Assessment and Feedback," moving toward
more descriptive, growth-oriented feedback
for middle schoolers.
Promethean ActivPanel 9: An introduction to
the "Essential Three" (Sign-In, Navigation,
Interactivity) and using built-in screen
recording for flipped learning.
"Springtime Stretch": Focusing on
engaging starts, seamless transitions, and
increasing individual participation.
"Boost Engagement & Motivation": Using
games to encourage a growth mindset and
reinforce core concepts.
Humanities Collaboration: "Middle School
Humanities Planning," where 7th and
8th-grade ELA and Social Studies teachers
aligned curriculum goals and historical
thinking skills.
CHHS
Interdisciplinary Humanities & Research:
Development for the expansion of courses
like Conservation Civics, BioEthics, and
Storytelling.
AI & Future-Focused Learning: Training for
faculty on the ethical use of Artificial
Intelligence and integrating AI tools into the
classroom to support research and writing.
Intersession Elective Planning:
Collaborative time for teachers to design
short-term, high-interest elective offerings that
deviate from standard curricula.
Advanced Placement (AP) Support:
Professional learning for AP teachers to
maintain high achievement levels (leading to
the AP Platinum Award) and expanding
access to advanced coursework for all
students.
NotebookLM: Exploring how to use this tool
for high-stakes collaborative activities like
"mock trials" and source analysis.
BriskAI: A session on using this Chrome
extension to inspect student work, provide
feedback, and generate interactive learning
content.
Tactile Engagement: "Make it Playful!
Hands-On Tools for Learning," demonstrating
how to use tactile objects like Jenga, playing
cards, and fly swatters to promote student
accountability.
District Wide
The "What School Can Be" Initiative:
District-wide retreats and workshops exploring
innovative approaches to education and
redefining success beyond standardized
testing.
Mental Health & Safety: Training on creating a
safe school environment and responding to
hurtful language/fostering a sense of belonging.
ENL & Multilingual Support: PD for general
education teachers on integrating ENL (English
as a New Language) strategies and supporting
multilingual learners in all classrooms.
Algebra for All: Collaborative planning for math
teachers to support the implementation of the
"Algebra for All" initiative across levels.
The "Engage · Explore · Empower" Series: A
multi-part workshop series focused on active
learning strategies, including podcast projects,
student discussions, and "hexagonal thinking".
Design & Communication: "Canva Creativity
Corner," which moved beyond basics into
"Magic Studio" AI features and maintaining
classroom brand consistency.
Counseling & Safety: "School Counseling
Advisory Committee" meetings focused on K-12
vertical alignment for mental health and student
support services.
PE & Science Alignment: Specialized
sessions for PE teachers to discuss K-12 skill
development and for Science teachers to check
in on new curriculum implementation.
District Tech Committee
●
Review, Refine & Revise Software
Evaluation
●
Student Data Privacy
●
Effectiveness of Tech Tools data
collection
Software & Instruction
●
Continuous evaluation for efficacy
& impact
●
PD on instruction best practices &
tech integration
Security & Policy
●
Overall network security
improvement
●
Implementation of NYS Internet
Device Policy
Classroom Access
●
Shift away from 1:1 model to an
access-based model in K-4
classrooms
Next Level of Work
TH Ou
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References
Machine-extracted for search and reference — the original PDF is the authoritative version.